martes, 30 de mayo de 2017

Computer Assisted Language Learning CALL/ Simulations


CALL has come to encompass issues of materials design, technologies, pedagogical theories and modes of instruction. Material for CALL can include those which are purpose-made for language learning and those which adapt existing computer-based materials, video and other materials.


CALL embraces a wide range of information and communications technology applications and approaches to teaching and learning foreign languages, from the "traditional" drill-and-practice programs that characterised CALL in the 1960s and 1970s to more recent manifestations of CALL, e.g. as used in a vitual learning environment and Web-based distance learning. It also extends to the use of interactive whiteboards, Computer-mediated communication (CMC), language learning is vitual worlds and mobile.



RESEARCH/SIMULATIONS:





Simulations are instructional scenarios where the learner is placed in a "world" defined by the teacher. They represent a reality within which students interact. The teacher controls the parameters of this "world" and uses it to achieve the desired instructional results. Students experience the reality of the scenario and gather meaning from it.


A simulation is a form of experiential learning. It is a strategy that fits well with the principles of Student-Center and constructivist learning and teaching.


Simulations take a number of forms. They may contain elements of:
  • a game 
  • a role-play, or 
  • an activity that acts as a metaphor.



Simulation´s Presentation

Simulations are characterised by their non-linear nature and by then controlled ambiguity within which students must make decisions. The inventiveness and commitment of the participants usually determines the success of a simulation.



No hay comentarios:

Publicar un comentario

Reality Pedagogy/Virtual Reality

Reality Pedagogy is an approach to teaching and learning that focuses on teachers gaining an understanding of student realities, an...